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Yeah- whoops!

Ill also note here, because the concept is pretty heavy:

The Taakkillukuniit are chaos hounds, not a sealed cult. Aniktuktun wants his mindset to spread (“pure sanity”), so he deliberately creates openings for the right kind of broken, curious, or already-twisted souls to stumble in. The group is designed so that new blood can enter through the Sivulliit rank and either rise… or get culled in entertaining ways :)


.... I am very bored at work so prepare for some word vomit.



Concepts!


The Kidnapped Child
Rank: Sivulliit or "Unbroken"

Concept: A young wolf (or pup) taken during a raid on a spiritual pack. Kept alive specifically because they still pray or believe in bones/spirits. They are forced to watch every desecration, then made to participate in small ways (smashing bones, spoiling meat).

The character’s internal struggle is “Do I adapt and become like him to survive… or hold onto the last scraps of meaning until it breaks me?”



The Outsider
Rank: Sivulliit → Aviqtaqtiit
Concept: A wolf from a completely different culture/faith (e.g., a sky-worshiper, ancestor-venerating pack, or even a peaceful hippie group). Aniktuktun singles her out because her beliefs are “particularly stubborn.” He doesn’t just kill her faith — he makes her destroy its symbols herself while the pack watches. The goal is total corruption so she becomes a Bone-Breaker who proves spirituality is worthless.



Fellow Nihilist
Concept: A lone wanderer who already believes life is meaningless — maybe a failed priest/ess, a disgraced warrior, or someone who lost everything to a “miracle” that never came. They don’t join for power or survival; they join because Aniktuktun’s brand of sanity feels like the only honest way to live. They still have to prove it through the Wrong First Blood, but they’re already philosophically aligned.



Traditionalist to Zealot
Concept: Once a member of a highly spiritual culture, they survived a raid in their past life but doing so caused something to snap within them — now they overcompensate by being the most gratuitously destructive person they can be. Naturally restless, the pack’s philosophy gives them unlimited permission to delve in to this darkness they've inherited. They delight in pulverizing remains because they used to revere them; rather than treating their tremendous PTSD they have gone the opposite way, fully embracing the nihilism as a coping mechanism.



Protective Parent
Concept: A fiercely devoted mother (or father, or even parentified sibling!) traveling with one or two surviving children. They cling to every traditional survival ritual—quiet prayers for safe passage, careful bone disposal, giving thanks to the animal's spirit for feeding the family, etc. They could end up joining the group or not! But they'd be a prime target; being stalked and manipulated until their only choice of survival is Aniktuktun & friends. Could also lead to kidnapping, using the children for leverage, its pretty open.



Reluctant Convert
Concept: A yearling raised to have a strong connection to the land. Believes in the balance of give & take, respectful of the animals he's been raised alongside, has a family history of minding herds, or keeping sheep, or cultivating the land in some way. Feels genuine awe when a hunt goes "right". Optimistic, sincere, but untested by real brutality. Perhaps they arrived in Mythris as a part of a small family unit? Could get a group of friends together if you'd like to design parents and siblings, etc. Or if you have someone in mind that matches this concept, that'd work! Could encounter the group (or a member of it) during their first solo hunt, or during a ritual hunt to signify adulthood, etc.
BWP - Tree of LifeBWP - JudgementBWP - The Withering SiegeBWP - The Sun's ReturnBWP - RuneseekerBirthday Year 3
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Messages In This Thread
Chaos - by Khryptid - 4/15/2026, 1:12 AM
RE: Chaos - by Vami - 4/15/2026, 3:52 AM
RE: Chaos - by Khryptid - 4/15/2026, 4:20 AM

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